Post by ThornyBlue on Sept 17, 2022 0:55:08 GMT -5
Combat Rules
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Combat is often something we discourage between members as it can often lead to disagreements and infighting. However, inter character combat is often an important element in canine rps, as well as more realistic based ones. We do have a series of rules to keep fairness as the number one priority for combat, and understand that it can be used to create a fictional social order within the story.
General Rules:
1. Do not godmod.
2. Do not autohit- this is what the dice bot is for.
3. Do not control another persons character.
4. Abide by realistic physics.
5. Don't kill or seriously injure another character without the person's permission first.
6. Do not add extreme gore.
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The AA Rule
The AA rule stands for 'Always Attempt.' This is one of the most important rules when in a combat rp situation. Take it literally, and take it seriously. This rule means that whenever you are attacking your opponent, you must always use an attempt format.
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Strengths & Weaknesses
One of the most common things players have trouble with in combat roleplay is remembering their character's weaknesses and strengths. If you've fleshed out your character and given considerable thought to her or his personality and traits, you should know the weaknesses and the strengths that your character possesses. However, it's quite easy to forget about these abilities. Combat roleplay can be a stressful situation, especially if it involves a large number of people. If you have trouble remembering these abilities, I recommend that you write them down on a slip of paper and take that piece of paper out whenever you're roleplaying.
When choosing how your character reacts (or instigates) to a situation, it's important to remember the physical traits about your character. Injures, old scars, trauma, and everything inbetween will affect a combat situtation.
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Consent
The most important rule of all, combat or otherwise, is consent. Consent to rp a combat scene, consent to hurt another character, and above all, a general feel that everyone involved is okay with this. People can often try and take control of another character, bully, or harass using combat, and we allow none of this here. Have fun! Improvise! Make stuff up! We are here for fun.
Above all Else
If you come to a disagreement within combat, simply use a dice rolling format.
Roll for AC at the start using a d20, this is how high of a roll the other character will have to beat in order to hit your character.
Roll for your hit, and if a pass yay! You successfully preformed your action. If fail, then try again! Roleplay whatever comes next and follow the pass or fail.
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Combat is often something we discourage between members as it can often lead to disagreements and infighting. However, inter character combat is often an important element in canine rps, as well as more realistic based ones. We do have a series of rules to keep fairness as the number one priority for combat, and understand that it can be used to create a fictional social order within the story.
General Rules:
1. Do not godmod.
2. Do not autohit- this is what the dice bot is for.
3. Do not control another persons character.
4. Abide by realistic physics.
5. Don't kill or seriously injure another character without the person's permission first.
6. Do not add extreme gore.
-
The AA Rule
The AA rule stands for 'Always Attempt.' This is one of the most important rules when in a combat rp situation. Take it literally, and take it seriously. This rule means that whenever you are attacking your opponent, you must always use an attempt format.
-
Strengths & Weaknesses
One of the most common things players have trouble with in combat roleplay is remembering their character's weaknesses and strengths. If you've fleshed out your character and given considerable thought to her or his personality and traits, you should know the weaknesses and the strengths that your character possesses. However, it's quite easy to forget about these abilities. Combat roleplay can be a stressful situation, especially if it involves a large number of people. If you have trouble remembering these abilities, I recommend that you write them down on a slip of paper and take that piece of paper out whenever you're roleplaying.
When choosing how your character reacts (or instigates) to a situation, it's important to remember the physical traits about your character. Injures, old scars, trauma, and everything inbetween will affect a combat situtation.
-
Consent
The most important rule of all, combat or otherwise, is consent. Consent to rp a combat scene, consent to hurt another character, and above all, a general feel that everyone involved is okay with this. People can often try and take control of another character, bully, or harass using combat, and we allow none of this here. Have fun! Improvise! Make stuff up! We are here for fun.
Above all Else
If you come to a disagreement within combat, simply use a dice rolling format.
Roll for AC at the start using a d20, this is how high of a roll the other character will have to beat in order to hit your character.
Roll for your hit, and if a pass yay! You successfully preformed your action. If fail, then try again! Roleplay whatever comes next and follow the pass or fail.