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Post by ThornyBlue on Sept 16, 2022 21:44:24 GMT -5
Quick Start
Character Creation Choose a name and write a short description of your character, this should include information such as: their age, birthplace, occupation, any hobbies, basic personality, and their appearance.
After choosing a name and occupation, sit down and write out 6 traits that a character will use to make checks with. Keep it generalized, these traits will relate to their skillset, talents, and even physical ability.
Ex. A doctor might have: Medical expertise, lie detecting, smooth talking, money management, It skills, (Likewise this same doctor might do crossfit in their spare time, so add in those skills.) fast runner, strong.
Finally write down the character’s HP, stress pool, and defense modifier. A character’s HP will always start at 30, their stress pool at 10, and their defense modifier at +0
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Post by ThornyBlue on Sept 16, 2022 21:45:20 GMT -5
Dice Rolling and Checks Each player can roll up to three dice in order to perform a check, contest, or save. - One dice will be used to perform basic actions irregardless of skill
One dice will be used if it relates to the six traits a character has. One dice will be used if a character decides to risk their stress pool.
- List item 2
- List item 3
Ex. The same doctor decides to roll to see if a NPC is lying to them about crucial information. They roll their first dice, and roll a 3. They then roll their second dice, and roll a 1 for a total of 4. The check to detect a lie is 5, so they are one short. The doctor decides this information is too important to pass up, and rolls on their stress pool, they roll a 6, succeeding the check, but losing 1 point of their stress pool in the process. Example CharacterHank Jones A normal ER doctor by day, Hank lives a double life as a crossfit enthusiast by night. Obsessed with their physical appearance and health, Hank means to cheat death by keeping his aging body at tip top shape. Having recently turned 50 Hank realizes that his time is short, and has slowly become stubborn and impatient in his later years. However, he still keeps the southern hospitality that his mother taught him when he lived in Atlanta Georgia, and is kind at heart. He’s relatively athletic, with thinning salt and pepper hair, and a tall broad presence. HP: 30 Stress Pool: 10 Defense Modifier: +0 Six traits: Medical expertise, lie detecting, smooth talking, money management, IT skills, fast runner, physically strong.
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Post by ThornyBlue on Sept 16, 2022 21:46:24 GMT -5
Health Pool
Each player character is granted a starting HP of 30, which unlike in many other systems can only be lowered and affected through physical means such as if the character is injured. However, in this module the HP of a character can be affected if the player decides to sacrifice their HP to temporarily stabilize their stress, modify a roll, or guarantee another party member’s survival.
Regaining HP
A party member’s way of regaining HP will be affected by whether they are in danger or out of it. Whilst out of danger or in a suitable safe space away from any threats, a character can regain HP through consuming food, resting for 8 hours or more, or through medical checks. (See table below) While in danger the only way for a character to regain HP is through med checks
Snacks +5 Meals +10 Sleep/Rest +20 Med Check = 1 -5 Medcheck = +3 +5 Medcheck = +7 +10
Negative HP Pool and Injures This module uses negative HP as a way to gauge personal injury. As getting injured or attacked is a relatively common occurrence, a particularly unlucky character might wind up in the negative region often.
If a sufficient amount of damage is taken by a character, that may become injured which causes a character to roll any physical checks or saves with disadvantage this occurs after a character passes below 0.
After a character loses any health below -5 they must start making consciousness saving throws. An unconscious character is relatively unaware of their surroundings, but if the player sees fit they may continue to have a form of broken communication to heighten the drama. A failure to stop unconsciousness will cause a -1 to their stress pool.
A character that gains a modifier of -10 to their hp pool is considered unstable, and only a successful medical check can stabilize their condition. After 3 failed medical checks a character will die. If no one else is present to perform a medical check, a character will be asked to perform 1 stabilization roll, and at success restore their hp to -9.
Irregardless if a character passes or fails this test, a character will lose -5 points of their stress pool.
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Post by ThornyBlue on Sept 16, 2022 21:47:03 GMT -5
Sacrificing HP
As cooperation is the main goal in this module, characters have options of sacrificing their hp in order to further the party’s goals or save another character’s life.
Sacrificing HP to auto succeed on rolls. (Tentative Rule)
A party member may determine that their party’s goals are more important than their own health. If this is the case, they may sacrifice -30 of their hp in order to auto succeed on a roll they, or another party member, makes irregardless if it is in the realm of seeming possibility. -
Sacrificing HP to save another character
Like with auto succeeding on a roll, a character may likewise decide that in order to help their party survive they will sacrifice themselves. This can only occur if another character fails a check to protect themselves from potentially fatal harm.
Ex. Larry has been battling a pack of feral dogs for ten minutes now, his hp score is at -5 and he is quickly losing consciousness. After failing his defense roll he gets -10 damage from a hard bite to his sternum. After learning of this roll, Hank decides he’d much rather it be him than Larry that gets injured, and takes the -10 instead of Larry.
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Post by ThornyBlue on Sept 16, 2022 21:48:12 GMT -5
Stress Pool
The Stress Pool in this module represents how much stress a character can handle before it starts affecting their skills and physical health. As this module may at times take turns into horror and the grim, the dm might ask a character to perform a stress check, at failure they will lose - 1 to their stress pool. Things that may cause a character to further lose stress points include: Seeing unspeakable horrors, having to deal with trauma, personal injury, failure, and pushing themselves beyond their limit.
A character who has a negative stresspool will start seeing problems with their health and overall ability. If a character goes below 0 they will become burnt out. A character experiencing burn out will make all subsequent rolls with disadvantage, and for every point thereafter they will take a permanent -5 to their hp until their stress has been restored to healthy levels.
Reducing Stress (Tentative)
A character can not survive long being burnt out or with a particularly low stresspool, so the need to stabilize their wellbeing should be up and center in a character’s mind when dealing with potentially hazardous and dangerous situations. Thankfully, these points can be restored in a myriad of ways with the proper time taken out to do so.
Stresspools can be restored through: Rest, Companionship, helping out other strangers or party members, talking through stressors, success. These all will restore stresspool points by +1 at a time, and a full week's rest in a safe place will fully reset the stress pool. - Sacrificing Stress Pool Points (Tentative)
Much like with HP, Stress Pool points can be sacrificed for the good of the party. The third set of dice are already used when a character decides to push themselves past their usual limit in order to complete a task, however in certain situations a dm might ask a player to roll another stress check if the task at hand is particularly beyond normal human limits. However a player can voluntarily sacrifice more points if they want to reroll on a failure. Each reroll goes up by -5 stress points.
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